Sunday, March 23, 2008

Woo!

After doing a huge amount of tweaking with the bone structure and change length, as well as some visual improvements, I am finally able to apply my texture and get an actual working walk cycle going. I have found adding inverse kinematic bones to the knees creates a much greater method of posing and creating the creatures walk cycle. It is much easier to pose in a more fluid way. I am finally happy with the overall look. I want the pincer to be working as well but that may be setting myself up too many fish to fry.


With the addition of more meshwork around the 'knees', I have created a more organic looking creature. Several tweaks here and there have also improved the overall look of the creature.

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