Background:
In an advanced military training base in some far off Island, scientists are testing a new type of remotely controlled weaponry designed to be both an infiltration and offensive device.
Description:
I want to design a game that allows players to use the walls to their advantage. My concept is to create a cube like environment with obstacles, and randomly spawning enemies on each plane of the cube area. If you do not kill enough enemies they will start to overwhelm you so you can either dodge to another plane, or try and fight the enemies that are attacking you to clear the amount of enemies. The emphasis of the game is freedom. I want the player to not feel as though they are enclosed by a flat plane.
Key Features:
The ability to travel up walls, so in theory each level is 6 smaller levels. You use the walls to dodge out of enemy fire. The game would be first person and meant to be in a simulation type scenario, so I'd want the game to have a Metal Gear Solid VR:Missions kind of aesthetic. Another feature is stealth. I want the player to be able to climb walls, and maneuver around enemies and be able to eliminate them from behind.
The game will be a first person shooter, but that is debatable, the level of envolvement may allow a 3rd person element.
In an advanced military training base in some far off Island, scientists are testing a new type of remotely controlled weaponry designed to be both an infiltration and offensive device.
Description:
I want to design a game that allows players to use the walls to their advantage. My concept is to create a cube like environment with obstacles, and randomly spawning enemies on each plane of the cube area. If you do not kill enough enemies they will start to overwhelm you so you can either dodge to another plane, or try and fight the enemies that are attacking you to clear the amount of enemies. The emphasis of the game is freedom. I want the player to not feel as though they are enclosed by a flat plane.
Key Features:
The ability to travel up walls, so in theory each level is 6 smaller levels. You use the walls to dodge out of enemy fire. The game would be first person and meant to be in a simulation type scenario, so I'd want the game to have a Metal Gear Solid VR:Missions kind of aesthetic. Another feature is stealth. I want the player to be able to climb walls, and maneuver around enemies and be able to eliminate them from behind.
The game will be a first person shooter, but that is debatable, the level of envolvement may allow a 3rd person element.
No comments:
Post a Comment