Tuesday, June 17, 2008

Music, Spacing, and Final Touches

Have been working on level and bug glitches, and have moved blocks around to make the flow of the levels more fluid and bug free.

I have also created some music to go in the background when you change from white to black modes. The music is a light tune for the white mode, and a muffled bass like tune for black.

Monday, June 16, 2008

Compass Final

A compass was required to let the character know its orientation. The compass is set out like a gyroscope, and points up, left and right. There are roman numerals to show the player which level is in which direction, so in theory its a signpost. Because of the geography of our levels, we have to make sure the character realizes that it is progressing.

Here is a short clip of it in-game.


Walk Cycles - Finalised



Walk cycle has finally been finalised after a heap of testing with armature of the arms etc. With the decision to go with an ' over the shoulder ' cam we have found that having arms that are fluid detracts from the feel of the game. We came to the decision to keep the blocky style while also keeping the fluid legs. Because the arms are primarily seen in the over the shoulder view, it was imperitive that they look how we liked them, through all the tests, this was the most successful in the groups view.