Sunday, May 25, 2008
Saturday, May 24, 2008
Character Development
I have kept myself busy building the character and scenery elements of the game. While I have tried various versions of our character, We have come to a consensus that the character should be in the style shown below.

All armature is a accounted for and I am currently working on the idle, walk, and jump actions. While it is relatively simple, it fits in very well with our aesthetic, and the urge to add more to the design has had to be suppressed. I think the real selling point is going to be the animation for this design.
This was the original design, but it lacked any armature, but shows how it will look.


All armature is a accounted for and I am currently working on the idle, walk, and jump actions. While it is relatively simple, it fits in very well with our aesthetic, and the urge to add more to the design has had to be suppressed. I think the real selling point is going to be the animation for this design.
This was the original design, but it lacked any armature, but shows how it will look.

Tuesday, April 29, 2008
Finished Environment
Project 2 - Environment - Final
I am pretty happy with the final design overall, physics and camera aren't perfect but it is playable and conveys my idea correctly of a military experiment in a virtual setting. To recap, my idea is of a new military weapon, aka X-KMBW or Kinetic Magnetic Ball Weapon, and its experimentation in a virtual environment.
I am pretty happy with the final design overall, physics and camera aren't perfect but it is playable and conveys my idea correctly of a military experiment in a virtual setting. To recap, my idea is of a new military weapon, aka X-KMBW or Kinetic Magnetic Ball Weapon, and its experimentation in a virtual environment.
Monday, April 28, 2008
Quick Update
I have enlarged and retextured my whole environment, was a bit of a mission but I wanted it to look good. Have also tested a ball in environment and created a few scripts to handle the way that it rolls around the environment.
Saturday, April 26, 2008
Enemy
Thursday, April 24, 2008
Environment progress
I have textured and mapped out my environment from my sketches, I am pleased with the look, it looks like a virtual reality testing ground, which is what I was going for :) After trying out multiple textures I was happy with the blue/navy and red look. I added a corkscrew because I like the dynamic of using one, and it wasn't nearly as hard as I thought it would be to create.



So now its onto coding the gravity, which shall be interesting to say the least...
Tuesday, April 22, 2008
Half Textured

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