Sunday, May 25, 2008

Textures

I have completed the texturing for the main character. I have tried to keep the art as true to the level as possible so the character will blend in seamlessly.

Here is it as the white version:
And the Black Version:





Saturday, May 24, 2008

Character Development

I have kept myself busy building the character and scenery elements of the game. While I have tried various versions of our character, We have come to a consensus that the character should be in the style shown below.


All armature is a accounted for and I am currently working on the idle, walk, and jump actions. While it is relatively simple, it fits in very well with our aesthetic, and the urge to add more to the design has had to be suppressed. I think the real selling point is going to be the animation for this design.

This was the original design, but it lacked any armature, but shows how it will look.



Tuesday, April 29, 2008

Finished Environment

Project 2 - Environment - Final

I am pretty happy with the final design overall, physics and camera aren't perfect but it is playable and conveys my idea correctly of a military experiment in a virtual setting. To recap, my idea is of a new military weapon, aka X-KMBW or Kinetic Magnetic Ball Weapon, and its experimentation in a virtual environment.

Monday, April 28, 2008

Quick Update

I have enlarged and retextured my whole environment, was a bit of a mission but I wanted it to look good. Have also tested a ball in environment and created a few scripts to handle the way that it rolls around the environment.






Saturday, April 26, 2008

Enemy

Whipped up this enemy for my environment, they are essentially road blocks that you have to smash over as you travel along. Tried to make them look as though they had been virtually generated.

Thursday, April 24, 2008

Environment progress


I have textured and mapped out my environment from my sketches, I am pleased with the look, it looks like a virtual reality testing ground, which is what I was going for :) After trying out multiple textures I was happy with the blue/navy and red look. I added a corkscrew because I like the dynamic of using one, and it wasn't nearly as hard as I thought it would be to create.




So now its onto coding the gravity, which shall be interesting to say the least...

Tuesday, April 22, 2008

Half Textured

I have applied the texture to the ring around the main character of the environment. Overall I'm pretty pleased with how the texture looks, definatly the type of aesthetic I was going for. Sure it is'nt the environment but it has allowed me to see how I want the rest of the level to look in an aesthetic sense. The levels is also coming along nicely and I am going to try importing it into Unity to see if all is well.